Job Responsibilities:
Create realistic or stylized 3D human faces and facial features.
Sculpt facial anatomy, expressions, wrinkles, skin details, and likeness.
Develop high-quality character models for animation, games, films, and VFX.
Use tools such as ZBrush, Blender, or Maya.
Collaborate with character artists, texture artists, and rigging teams.
Optimize models for animation and production requirements.
Required Skills:
Strong understanding of human facial anatomy.
Knowledge of 3D sculpting and topology.
Experience with ZBrush or Blender.
Understanding of facial expressions and character likeness.
Knowledge of retopology and UV mapping is an advantage