3D Animation Faculty
Job Summary:
The 3D Animation Faculty is responsible for delivering high-quality training in 3D animation, modeling, texturing, lighting, rigging, rendering, and visual storytelling. The role involves mentoring students, guiding them through projects, and preparing them for careers in animation, film, and gaming industries.
Key Responsibilities:
Teach 3D animation concepts and techniques using industry-standard software such as •Autodesk Maya, Blender, 3ds Max, ZBrush••, etc.
Train students in modeling, texturing, rigging, lighting, rendering, and animation principles••.
Design and deliver engaging lectures, practical workshops, and project-based learning sessions.
Guide students in creating portfolio-ready projects and demo reels••.
Evaluate assignments, projects, and provide •constructive feedback•• for skill improvement.
Keep course materials updated according to •industry standards and latest trends••.
Collaborate with academic teams to •develop and improve curriculum content••.
Mentor students on •career guidance, internships, and placements•• in the animation industry.
Organize and supervise student participation in •workshops, exhibitions, and competitions••.
Maintain lab discipline and ensure •software and hardware resources•• are efficiently utilized.